Thursday, June 27, 2013

Review: Psi-Ops: The Mindgate Conspiracy

Review: Psi-Ops: The Mindgate Conspiracy


Psi-Ops: The Mindgate Conspiracy

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Psi-Ops: The Mindgate Conspiracy (Video Game)
By Warner Bros

I bought this game because my very trusted gaming magazine (Game Informer) rated this game 9.0/10. It was very cheap for a new game, and it sounded kind of cheezy, but I decided to give it a chance.

The graphics in the game are very nice, but the cutscenes are not as polished as some games. However, the game plot kind of pulls you in, making you wonder what's going to happen next. There are several bosses in the game, none of which I've played yet, but they remind me of Metal Gear Solid bosses. You are well aware of their presence and powers (each one specializes in one of the various psi powers), and you recognize their abilities as above yours. This appealed to me as it is building suspense throughout the game.

The psi powers are lots of fun. Telekinesis (reminds me of push/choke of the Jedi Knight games) is a lot of fun. It can be used on just about every object in the game (and there are always plenty of things to throw). At one point, I remember seeing a gaurd around the corner, and instead of stepping out and getting in a fire fight, I grabbed an explosive barrel, and threw it blindly around the corner. It nailed him dead on and cooked him crispy. The other powers are fun as well. Mind drain is particularly awesome, because as you drain your enemy his head eventually explodes!! (the only downside is Mind Drain only works as a stealth kill or on a dead enemy--yielding less power).

The game is EASILY played either stealthily or full on war (an element lacking in other games who claim this is possible). Fighting with guns is decent, though psi powers are funner. My only complaint is that sometimes I appear to be locked on, and when I unload my gun on an enemy, I end up hitting the top of the box in front of me or something stupid.
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