Sunday, June 23, 2013

Review: Halo: Combat Evolved

Review: Halo: Combat Evolved


Halo: Combat Evolved

Posted:

Halo: Combat Evolved (Video Game)
By Microsoft

Back in the fall of 2001, I didn't want to play the XBox. I thought that Bill Gates was trying to monopolize my beloved pastime, the holy hobby of video games. So I didn't play it, that is, until my friend made me play Halo in the Spring of 2002.

My mind was instantly changed.

Halo is not just another video game, it's more of an experience that on higher difficulty levels, you don't just play, you survive. The story is well-planned and well-paced, the weapons are oh-so-cool, the digital surround sound helps to hear behind you (online challengers don't stand a chance), the music is stirring and epic, and the graphics are simply jaw-dropping. Nothing I've played in the past year has put these essential components together quite like Bungie Studios has with Halo. Single player missions are a blast, and you actually feel like you are a super-soldier fighting an alien menace on a strange artificial ring-world in the middle of who-knows-where. But playing by yourself misses the thrill of this game completely.

Anyone with broadband access can use GameSpy Arcade, download the necessary components, cheaply purchase extra equipment, and go online to show the world what you are made of. Multiplayer separates the kids from the adults more than any other console game I have EVER played. To survive, you must be strategic, yet ruthless. You must know the levels, know how to hide, know how to shoot accurately, and know how to move effectively. Once you take some time to master these skills, you feel like you've accomplished something great...

Oh, and if you have friends with copies of Halo, use the biggest room you have to link up 4 XBoxes for 16-player deathmatches (the one catch, every 'Box has to have its own TV). Trust me, nothing brings friends together like 8-on-8 Team Combat.

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