Monday, February 17, 2014

Prince of Persia: Warrior Within

Prince of Persia: Warrior Within


Prince of Persia: Warrior Within

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Prince of Persia: Warrior Within (Video Game)
By UBI Soft

I was pleasantly suprised by Ubisoft's other Prince of Persia offering--the Sands of Time--when I picked it up on clearance several months ago. The game had an undeniable charm, and, while the level structure needed some work, it was a great game.

The Warrior Within, however, takes a drastically different approach, both graphically and story-wise. Gone are the magnificent towers and palaces that filled Sands of Time, replaced instead with dank, gritty dungeons and fortresses. The game is much more dark, reflected in the voice acting, the music, and the overall story. I, for one, don't mind this change as much, but I know that it's a sticking point with some other gamers.

Graphics--I was actually slightly disappointed by the character models when I first started the game--they seemed a little bit too stiff for my liking. Perhaps it's because the FMV sequences are truely excellent. However, I became used to the graphical style quickly. 4/5 stars.

Gameplay--the game really shines here, as it's possible to pull off insane combos. I was worried that I would be relegated to simply mashing buttons, but I picked up on the "free-form fighting" system relatively quickly, and before I knew it, I was swinging around posts, bounding over enemies, propelling myself off of walls, and chopping off heads with the best of them. 5/5.

Sound--this is where Warrior Within suffers. The soundtrack is bearable in most locations, although industrial music is a very weird partnering for a game set in ancient Persia. I happen to like industrial music, but I can see how this would irritate some. Voice acting is OK, but the Prince has a new voice actor this time around. Some of the lines--particularly where the Prince curses--seem forced. 3/5.


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